AI Insights · Timothy · July 2024
Top 5 Sandbox-like Games on Android in Latin America - Q2 2024
In Q2 2024, sandbox-like games on Android in Latin America showed varied performance metrics, with significant trends in downloads, revenue, and weekly active users.
In the second quarter of 2024, sandbox-like games continued to capture the interest of Android users in Latin America. The top 5 games in this category demonstrated notable trends in downloads, revenue, and weekly active users. The data, sourced from Sensor Tower, provides a snapshot of the performance of these popular titles.
Roblox by Roblox Corporation saw a consistent increase in its revenue, starting at around $390K in early April and peaking at about $507K in early June. Downloads were robust, beginning with roughly 856K and reaching a high of approximately 1.26M by mid-June. The game maintained a high level of weekly active users, starting at around 42.4M and ending the quarter at about 46.2M.
Craft World - Master Block 3D from Master Craft Game 3D displayed fluctuating download numbers, beginning at 476K and peaking at around 819K in early June. Weekly active users saw a steady rise, starting from 1.67M and reaching approximately 2.16M by mid-June, before dropping to about 1.56M by the end of the quarter.
Craft Box Game Tree by Zamiton Dupila experienced a significant increase in downloads, starting at 259K and peaking at 756K by mid-May, before dropping sharply to about 138K in early June. Weekly active users followed an upward trend, beginning at 367K and reaching a high of approximately 1.3M in late May, before stabilizing around 865K by the end of the quarter.
Craftsman: Building Craft from StarGame22 maintained a steady download rate, beginning at 311K and ending the quarter with a peak of 521K. Weekly active users showed a consistent pattern, starting at 3.56M and peaking at around 3.78M in early June, before slightly declining to about 3.57M by the end of June.
Block Craft 3D: Building Game by Wildlife Studios showed varied performance in downloads, starting at 419K and reaching a peak of 557K in early April, followed by a decline to around 178K in early June, before recovering to about 350K by the end of the month. Weekly active users fluctuated, starting at 2.59M and reaching a peak of approximately 2.75M in early April, before experiencing some declines and ending the quarter at about 2.24M.
For more detailed insights and data, visit Sensor Tower.